Shadows Over Innistrad Prerelease Report

Last night I went to a Shadows Over Innistrad Prerelease. This was my first paper event, or at least my first DCI sanctioned event, so there’s a lot to talk about. Let’s not waste any time and jump right in.

There are multiple reasons as to why this was my first event, but there’s only one worth talking about. As a disabled person there’s always a certain anxiety in doing something new due to concerns about accessibility. These concerns were addressed through doing some prep work(the type that everyone benefits from doing) as well as a good store environment. Said store is Labyrinth Games & Puzzles, which is just an all around excellent store that I highly recommend.

There’s a varying amount of prep work that one can do for a prerelease, ranging from not knowing anything about the set to suing things like Cockatrice to do limited testing. I went for something in between, following the spoiler, looking at the full spoiler, watching the LRR preprerelease, listening to the LR set review and reading LSV’s set reviews; which is to say a lot of time went into figuring out how the set works and familiarizing myself with the set. By the time I showed up and got my packs, I felt comfortable in making the best of my sealed pool.

My pool didn’t exactly offer many options. White had a Hanweir Militia, some creatures and removals, Blue had a Jace and five bounce spells. Black had a good mix of removal and creatures but the first tier, of cards that I wanted to play was only eight cards. Red and Green had a plethora of playables, three good rares(Devil’s Playground, Flameblade Angel, Silverfur Partisan). G/R on a first pass got me to 20 cards, added in some more marginal cards to get to 23 and went to battle with:

Creatures

1x Insolent Neonate

1x Falkenwrath Gorger

1x Kessig Forgemaster

2x Hinterland Logger

1x Sanguinary Mage

1x Graf Mole

1x Silverfur Partisan

1x Bloodmad Vampire

1x Howlpack Wolf

1x Voldaren Duelist

1x Pack Guardian

2x Intrepid Provisioner

2x Cult of the Waxing Moon

1x Flameblade Angel

1x Kessig Dire Swine

Instant

1x Rush of Adrenaline

1x Aim High

Sorcery

1x Rabid Bite

1x Reduce to Ashes

1x Devil’s Playground

Land

9x Mountan

8x Forest

 

My sideboard was largely irrelevant save for a copy of Root Out. It’s a fairly aggressive deck that doesn’t just fold in the late game. I ended up going 3-2 with this deck, with one my losses being on account of multiple punts on my part. Instead of recapping the rounds it seems more useful to just note my random observations.

  • A lot of creatures have 3 power. 4 or more toughness is a good way to have your creature live through most combats.
  • While there are a lot of X/1s in the format. I never saw enough to make me wish I had Dual Shot in my main deck (Except as a way to deal with fliers which I was sorely lacking in.)
  • Insolent Neonate taken in its individual parts is bad, but adding them all up gives you a card that isn’t terrible in aggro decks and I imagine that he goes up in a dedicated vampire deck.
  • Silverfur Partisan is really good, the ability is just instants and sorceries, not instants and sorceries you control
  • Delirium is in fact payoff for self mill and there are enough cards in the set of harder types to get in the graveyard that even a non-dedicated delirium deck will get there if the game goes on long enough.

 

Beyond that I don’t really have much to say. I played against players who had good cards in their deck and they all seemed obviously good. A lot of games didn’t feel set specific, they were just good games of Magic that played well. I look forward to playing more of this Limited format to see if how unique it is and how it holds up. Till next time.