Sorry the delay, real life and writer’s block got in the way
Solforge is now in open beta, which means a few things. First, anyone can play it assuming they have the proper system, and that the full set is now out. I wanted to do a set review since thinking through the cards is always useful, however there was a slight problem in that SBE wanted to preserve the awesome feeling of finding new cards in the packs you opened and didn’t want to release a full card list. Instead making the logical assumption that the community would do so. Now that Forgewatch has a proper card list I”m diving into reviewing all 180 cards. I’ll be using this page as a reference. Now let’s get into this. I’ll be giving my impressions but not any sort of hard ranking mainly because I’m still get a grasp on the finer points of the game, haven’t necessarily even seen these cards in play yet, and don’t feel they add much in the current environment of the game.
One set at a time and first up is Alloyin.
He’s okay, giving armor to one of your more powerful cards is good except for when you’re against Nekrium. More of a draft fodder card that you don’t really want in Constructed but will play in the right deck
This guy hasn’t changed. He still has high health and power bonus he gives is often relevant.
He’s a build around me card but not a particularly good one. The lack of mobility gives too many options for your opponent to play around him.
On one hand, this guy is as thin as tissue paper and will die pretty quickly. On the other hand, he gives you a reason to go mono robots and will hopefully replace himself by living just one turn. It’s definitely worth trying him out at the very least.
He pumps all your guys and will probably live for two turns if you play him on level. I’ts important to be mindful if you have him in your deck of keeping lane three open. Very good, especially when you make it harder for him to die.
This guy is a nightmare to play against. His stats are average but between mobility, defender and armor he is so very hard to kill in combat. One of the best cards in the set.
You’ll play this in mono robots and be pretty happy with the blow outs it causes
This card is interesting and flavorful. Problem is that I never feel like I have enough armor to justify running it.
So its lvl 2 and 3 versions are free, and its in Alloyin so I have access to cards that let me skip having to deal with its lvl 1 version. Along with some card draw I’ll happily play this to buff the guys I want in the center already.
It’s common pseudo removal. Run if if you have nothing better.
Defender basically reads as you now have four lanes to work with. If that means I don’t have to worry about your grimgaunt devourer or other such bomb, I”m more than willing to make that trade.
What I said about Augmentation is also true here. It also effectively reduces your deck size and makes it more consistent. The best surge in my opinion.
So at level 1 it’s going to stay around in combat for a bit and then after that it smooths out your draws and gets huge? Sounds good to me. I particularly like this guy in growth decks so I can keep him around
Not bad combat trick
This is bad, don’t play it
This on the other hand, is a fairly aggressive card on its own. I prefer forgeplate sentry and Ionic Warcharger over it but that’s because I’m willing to trade that extra bit of aggression for more durability. I’d still be happy with Force Guardian Beta.
Live the dream, make that Exodia/Voltron combo happen. What you don’t live in magical hristmasland? Keep moving then.
He’s still good with the full set out.
Card draw is good, his body is good. There’s no reason to not play him if you don’t have him.
I dislike cards that require me to make an investment that will probably die. ON the other hand, it is a powerful effect in a vacuum.
Lvl 1 is annoying if you get to go of. Lvl 2 and 3 are beatings if you can get them to go off. Not as good as he could be since he’s ot interacting properly with Battle Tactician. Good in Alloyin/Uterra.
Good body and mobility and relevant creature type. One of the good foundation cards for Alloyin.
This will get better once trading is available and the meta starts to balance out to counteract Energy Prison and maybe to do dumb things with Force Guardian Alpha and Reactor, but mainly the first thing.
This is a pretty bad investment in a growth deck, pass.
He comes down, pumps a guy and leaves a body behind. Not bad, better in robots.
Draw cards and a good body, good deal.
Blank your bomb along with any extra effects you gave it? Sounds like premium quasi removal.
Bad body and can’t pump himself. Pass.
You an try to do stupid things with Jet Pack and this card, or you can play real cards to begin with.
I can play this in the center lane so it’s not terrible, I can play Battle Tactician in the center and something relevant happens. I think I know which I prefer.
That much armor is tough to get through save Nekrium effects. Increase its health and a lot of things aren’t getting through.
The biggest problme is that each creature lives for about two turns in a normal game, which makes this not very impressive. If you can pump it so it lives longer then you’re getting somewhere.
You can do better.
This guy was a lot better when he was the only free thing, now there’s just so much more you can do that he’s a lot of his glamour.
Here’s another guy that isn’t as good anymore. Steelforged Avatar is just so much better and there’s no need to deal with the cost of the first two levels.
This is unchanged since it got nerfed. It still has a place but you’re not really that happy about it.
It’s a good vanilla creature.
This is not a good vanilla creature.
This guy is really good in a spell heavy deck. It can be very hard for your opponent to actually punch through damage.
The Avatars are not bad in general. The Steelforged is the best cause of all the card draw you should be using in conjunction with this guy.
Keep in mind that he can’t pump himself anymore. All of the savants are good cards, and while this might not be the best one, it is still very good.
This card is still nuts, and while it isn’t as good as it was back before the live play update, it has been buffed and it makes such a difference. There is no reason to not play this if you have it.
No longer limited to just robots. My favorite Alloyin buff effect.
The Oracle’s less version and his lvl 2 got changed back. You still want to play this guy in the deck that wants him.
You can do better.
On one hand, this is a powerful effect, on the other hand, I still like my buffs to keep my guys alive.
Overall: Alloyin is a powerful faction with some nice synergies with itself and other factions. Not only that but it’s part of the pie is rather strong with both card draw and “ramp”.