Some thoughts on Solforge Set 6

Apologies for the lack of a post last week. Real life and writer’s block meant that putting out any sort of quality post wasn’t in the cards.

Solforge’s latest expansion, Darkforge Rising and it’s mini expansion Factions United have been out for a while now and I figured I’d share some thoughts about it as a set and the draft format. For some background, I’ve been playing since the game first came out, the only money I’ve spent on this game is from the kickstarter and play somewhat completive. I don’t have the card pool to build a lot of tier one decks and I’m happy enough just drafting every three days. That’s being said, let’s jump into it.
Long-time readers, or people who just looking through my archive, will note that I used to do monthly draftcaps. I’ve stopped doing partially cause the process was mildly annoying, but more because this draft format isn’t fun. This is better than Set 4, where the N/T Assault deck was the best deck to draft, miserable to play against and not terribly interesting to play with, but that’s not exactly a high bar. Part of the problem is the titular Darkforged, a cross-faction tribe with a straightforward, linear mechanic. It makes drafting a game of chance in whether you decide to go in on the Darkforged, which is fine. I like that there are archetypes and that the nature of Solforge’s draft system means that you have to be willing to take risks and accept that sometimes the packs just won’t open your way. The problem is that this is present in every draft cause the darkforged are in every faction. Not only that, but the cards are very linear and very simple designs. If you get a critical mass of the right types of darkforged, then the games just feel very similar. If you don’t then they’re more interesting but can increase the feeling of variance in draft if they don’t show up in your hand. In terms of tribal mechanics this is preferable to the abomination deck from the last format.
My other main problem with the draft format is that Voltron strategies are a real theat. ‘Voltron’ for those who are unfamiliar with the term, refers to an old anime series that had combining mecha. It’s become a piece of MTG slang meaning to stack up a bunch of pump on one creature to make a giant monster. In Solforge this is a legit strategy due to the nature of removal in draft as well as how creature combat works out; although in what form and how prevalent varies from format to format. This format it seems easy enough and diverse enough. Which is legit, it’s also the mode of play that I find the least interesting. I love long, grindy games where you’re eking out incremental advantage. Which is still possible in this format, but it’s nowhere near the default mode of play.
Now despite my gripes about the draft format, I still think this is an overall good expansion due to the options it gives constructed. Not only that, but it gives a number of good unlegendary options. The Darkforged are a fine foundation for a deck. Take nine each from two factions and you’re already 60% there to making a deck. Zombie Dreadknight has given Zombies a shot in the arm, and it’s entirely possible to build an unlegendary version of that as you don’t need things like Zimus or Tarsus. I haven’t seen the Patron cycle in play, but they seem like a good boast in the arm to mono-faction, or nearly mono faction decks. I haven’t seen much else or many of the legendaries, but their designs are what I expect from legendaries: relatively unique. Also I think that has to do with my lack of playing in things the constructed queue or unofficial tournaments. The random queue only has so much, and I did see some cool things during Forgemaster Weekend.
Finally, there’s one more thing to talk about regarding this set. The whole concept of the Darkforged and the factions coming together to fight them is a flavor fail. While SBE has been good at setting up the world and telling stories on individual cards or evoking ideas of what the setting is like through groups of cards, it’s been less than stellar at anything more than that. The campaign was nice, but hasn’t been updated in months and the lack of flavor text means that the mechanics and card names only go so far. SBE is great at resonance and implied flavor, it’s terrible at actually putting it front and center to appeal to a Vorthos, or whatever they want to call that archetype for their game. I’ve stopped caring about the flavor, since there just isn’t enough to get invested in, but it’s still worth pointing out as an area of improvement.
All in all, I’m still having fun with Solforge. No set is perfect after all. Right now I’m just looking forward to the new client and all that entails. Till next time.

January Solforge draftcap

Pack 1: This is a fairly interesting pack. Netherscale is a great way to try and get the poison deck rolling. Scarab is a fine card for an Esperian deck. Oratek Explosions hasn’t really impressed me in draft as being anything other than a Heavy Artillery. Windreaver is one of the best cards to open, as is Broodqueen due to their sheer power level. Mimicleaf is just bad. I’m not in the mood to try making the poison deck and I’m feeling lucky enough that I can make Dysian happen, so Broodqueen. Windreaver is a safer pick and comparable in power level, but I did that in my last draft and want some diversity. Even if youcan’t proc the allied trigger Broodqueen does work.

01

 

 

 

 

 

 

 

 

 

Pack 2: And punished. Conflagration is a fine spell,  Explorer isn’t terrible but it’s not good either. Battlesuit is pretty bad. Razortooth Stalker is one of my favorite commons and Oracle is fine as well. I take Stalker and regret not taking Windreaver.

02

 

 

 

 

 

 

 

 

 

Pack 3: the RNG us just mocking me now. Siphon is bad if you’re not Dysian and Ghastly Renewal is pretty bad. Ambusher is good at trading but is fairly interchangeable beyond that, Titan is a bit more unique and a good card in its own right.

03

 

 

 

 

 

 

 

 

 

Pack 4: Spirit Torrent is bad, as is Ghastly Renewal. Mystic turns into a beater with minimal investment and is an easy pick here.

04

 

 

 

 

 

 

 

 

 

Pack 5: Ooze blocks twice, Kadars Colossus is one of many big level 2 creatures and is fairly interchangeable. Ooze is the pick.

05

 

 

 

 

 

 

 

 

 

Pack 6: Glacial Crush is a relevant card. Cinder isn’t what I want unless I”m in Oratek. 2nd Stalker is good and points this deck in a solid direction.  Spiritleash is I card I like when I”m Onxyium or Dysian given the density of small creatures you can get. Colossus is still meh and I probably don’t value Seal as highly as I should.

06

 

 

 

 

 

 

 

 

 

Pack 7: Steed is fine,the mobility and the fact that it gets massive are relevant. Host doesn’t do enough of anything. Fiend affects multiple lanes. Sparksoul is jmeh. Fiend is the pick easy.

07

 

 

 

 

 

 

 

 

 

Pack 8: Brute is very powerful by virtue of what he can do to the other creature you play than himself. Sorrow Harvester is bad unless you’re an abomination deck…which you can’t do anymore. Crypt Slime is ok. Titan would be nice to have a second of down the line.

08

 

 

 

 

 

 

 

 

 

Pack 9: Asir is such a marginal card. Wallbreaker is passable on the vanilla test and has a relevant, albeit, levelgated ability. Death Current has never impressed me.

09

 

 

 

 

 

 

 

 

 

Pack 10: Zombie is a creature, gets massive at level 3 and just does more than spiriteash.

10

 

 

 

 

 

 

 

 

 

Pack 11: Stampede doesn’t do a ton in this deck, or in general. Tremorcharge is pretty good, since it makes the Stalkers harder to deal with. Second Titan with Brute is nice. Brawler is a good aggressive card/underdrop. Harvester is the worst card in the pack Shambler is good, but a small step below the others. I take Brawler.

11

 

 

 

 

 

 

 

 

 

Pack 12: Spiritcleave is somewhat conditional removal. Pact isn’t doing much in this deck. I still don’t want Colossus. Beserker kills just about everything. Harvester is still bad. I take Berserker.

12

 

 

 

 

 

 

 

 

Pack 13: Shaman and Ambusher are the only two cards worth talking about and Shaman is strictly better.

13

 

 

 

 

 

 

 

 

 

Pack 14: Manticore is good, it picks stuff off, it puts pressure on the opponent. Organ Harvester is also a card I like, but I want to be more aggressive. Spider basically doesn’t do anything unless you’re ahead.

14

 

 

 

 

 

 

 

 

 

Pack 15: Carg Walker is exactly what this deck wants.

15

 

 

 

 

 

 

 

 

 

Pack 16: I basically never pass an Ebonbound,or any of the bound cards for that matter. While Brawler and Titan would be nice, I think I”m more likely to get them later than a Warlord.

16

 

 

 

 

 

 

 

 

 

Pack 17: I would happily take a Brawler or a Fiend but I have no spells and Conflagrate is a good one.

17

 

 

 

 

 

 

 

 

 

Pack 18: Wow, this is terrible. Primoridal is the only playable here.

18

 

 

 

 

 

 

 

 

 

Pack 19: Mystic is the only playable.

19

 

 

 

 

 

 

 

 

 

Pack 20: Chant, while not being amazing in what this deck wants to do, is at least a different effect, which isn’t nothing.

29

 

 

 

 

 

 

 

 

 

Pack 21: Burnout wins here cause i just want spells that let my creatures get in.

21

 

 

 

 

 

 

 

 

 

Pack 22: Rotfiend is the most powerful card here, although I would be happy with anything but warrior.

22

 

 

 

 

 

 

 

 

 

Pack 23: Brawler, not close.

23

 

 

 

 

 

 

 

 

 

Pack 24: Crush does the most here.

24

 

 

 

 

 

 

 

 

 

Pack 25: Asir gives me slightly more flexibility.

25

 

 

 

 

 

 

 

 

 

Pack 26: This is interesting, Evoker primarily makes my Stalkers more of a problem while Infernal Visage makes Brute and Titan more of a problem. I think Evoker has just a bit more upside though.

26

 

 

 

 

 

 

 

 

 

Pack 27: I would happily take this entire pack, but I can’t. So I’ll take the Barbarian.

27

 

 

 

 

 

 

 

 

 

Pack 28: Again, I want all of these sans the shock. Drake has more upside for this deck.

28

 

 

 

 

 

 

 

 

 

Pack 29: Well that’s a plummet in quality. Asir does the most.

29

 

 

 

 

 

 

 

 

 

Pack 30: Happily take another Crag Walker.

30

 

 

 

 

 

 

 

 

 

Round 1 was against an A/N deck that didn’t seem to draw that well and lost the tempo game in PL1 due to a Conflagrate on my part. 1-0

Round 2 was against an U/T deck that just ran over me.1-1

Round 3 was against an A/U deck that was just better. 1-2

Round 4 was against  an U/N deck that couldn’t handle a Stalker in PL2. 2-2

Well that went about as well as expected. Till next time.

December Solforge Draftcap

New month,new draftcap. While Imprisoned Herald came out a few weeks ago, I held off on doing a draftcap cause I figured I’d rather learn something about the format first. Anyway, let’s get to it.

Pack 1: Borean Windreaver is a perfectly fine vanilla creature, and its ability is very powerful. Frostang Maiden is okay. Onxyium Phantasm is clunky to begin with, the Allied ability is fairly relevant and the format is fast enough now that the utility strikes me as fairly small. War Merchant is solid. Sytgian Lotus is a good start to A/U Upgrade, which I’m not a fan of. Nexus Gunner is comparable to War Merchant, and I think Gunner is slightly better. I take Windreaver as it’s the best card by a good margin.

01

 

 

 

 

 

 

 

 

Pack 2: Glacial Crush is fine ‘sideboard’ card but there’s no compelling reason to take it here. Sparktail Manticore has impressed me, it’s good at picking stuff off and it levels fine, with it’s level 2 being particularly good. Featherfang is solid but only stands out if I want to lock in Uterra. Spiritsower Acolyte is meh, and only stands out if I want to lock in Nekrium. Cinder Mystic is about as good as it’s always been, which is to say fine. I opt for the Manticore, I don’t have a great preference for faction pairings.

02

 

 

 

 

 

 

 

 

 

Pack 3: Stouthide Stegadon is fine, sometimes you get to eat something for free. Anatomie and that whole cycle can be good but getting the critical mass of them for a payoff is really hard. Organ Harvester is a good answer to threats. Ice torrent is unplayable. I go for Organ Harvester, let’s see if i can’t make N/T Ambush happen.

03

 

 

 

 

 

 

 

 

Pack 4:  Seal of Kadras doesn’t do anything for two levels and I’m not in Alloyin so I can’t cheat the first two levels. Crag Walker is a good aggressive card and it’s low health isn’t that much of a drawback. Xithian Crusher is the closest thing to Stonefist Giant we have in draft at the moment, just less risk/reward tied to it. I take Crag Walker, I think it does more with less investment required.

04

 

 

 

 

 

 

 

 

 

Pack 5;  Perdition Guard is a big level 2 and bad other levels and ruthless wanderer needs a critical mas. I take Guard, I don’t want the Wanderer influencing real picks and cards like Guard have a purpose.

05

 

 

 

 

 

 

 

 

 

Pack 6: Catacomb Spider is a win-more card at best. Razzortooth Stalker needs to get one hit in and it becomes a threat. Ashuarian Flamesculptor is notable for being Consistent with some random upside at times. Seal of Kadras is still bad. Spiritfrost Shaman is solid vanilla creature that can give reach at times. Nargath Warrior is just unexciting. i take Stalker.

06

 

 

 

 

 

 

 

 

 

Pack 7: Staggershock is much like Anatomize but a lot more upside to it by virtue of just killing stuff. Xithain Rotfiend is a good underdrop/threat. Uranti Elementalist is a nice trick on a body. Nyrali Ambusher is fine. Firemane Steed has gone up for me, he’s annoying and then he gets huge. I take Rotfiend.

07

 

 

 

 

 

 

 

 

 

Pack 8: Nyrali Symbiote is good with pump or just in fighting creatures that fail the vanilla test. Spider and Seal are still bad. Ambusher is a good underdrop. Ambusher is the pick.

08

 

 

 

 

 

 

 

 

 

Pack 9: Misery Demon is not what I had in mind when I said N/T Ambush, the small body doesn’t make up for the life drain. Thundergale Invoker is gimmicky. Portal Shade is fine on the vanilla test and it can generate additional value? Done, pick it easy.

09

 

 

 

 

 

 

 

 

 

Pack 10: Xithian Host is bad, I don’t have anything that cares about Abominations to justify it. Shaman is solid and an easy pick.

10

 

 

 

 

 

 

 

 

 

Pack 111: I would be rather happy with a second Stalker. Violent outburst seems terrible outside of a way to get in those last few points of damage. Staggershock is the same as before. Uranit Icemage isn’t consistent enough in draft to pay off. Cinder Mystic is the same as before. Ashuarian Brawler is a good underdrop/aggressive card. I take Stalker, I feel like my underdrops are shored up enough that I can afford to not Brawler at the moment.

11

 

 

 

 

 

 

 

 

 

Pack 12: Wallbreaker yeti is good at 1 and 2 on its own but the level 3 really wants to hit a Defender. Talin Stampede doesn’t do much. Elementalist is the same. Firelit Hunter is what I had in mind when I said N/T Ambush. Grave Geist is as solid as always. I take Hunter for more potential upside.

12

 

 

 

 

 

 

 

 

 

Pack 13: Conflagrate is pure value and I don’t have any spells yet. Steed is fine but I want ways to interact with my opponent outside of playing creatures. Gloomspire Wurm is bad as is Seal.

13

 

 

 

 

 

 

 

 

Pack 14: I don’t want a second Guard so it’s either Glacial Crush or Tremorcharge. Half of my creatures at the moment are Tempys so I opt for Temorcharge.

14

 

 

 

 

 

 

 

 

Pack 15: Firemane Steed is a card, Gloomspire Wurm isn’t. Take the Steed.

15

 

 

 

 

 

 

 

 

Pack 16: Group Meal impacts multiple lanes and mucks up combat math in my favor. Runestorm Primoridal is the worst Consistent creature by a good margin. Second Manticore is fairly tempting. Uranti Warstoker doesn’t do anything when it’s the only Yeti and doesn’t do much in general. Ice Torrent is bad and Tarsian Pact doesn’t do much. Group Meal is my pick.

16

 

 

 

 

 

 

 

 

Pack 17: Calamity Fiend makes up for his less than stellar body by messing up someone else’s. Cloudcleaver Titan is comparable to Stalker. I don’t want a 2nd Harvester. Zombie Titan is solid. I still don’t want Warstoker. I take Fiend.

17

 

 

 

 

 

 

 

 

Pack 18: i’m not the biggest fan of Death Current. Wallbreaker is a good as a sideboard card against Defenders. I don’t want a 2nd Steed. Ossuary Spirit gets massive at level 3 but there are other things I want to be doing. I take Yeti.

18

 

 

 

 

 

 

 

 

Pack 19: Yeti Warcaller and Ghastly Renewal don’t do anything. Fell Strider is a legit good card and easy pick.

19

 

 

 

 

 

 

 

 

Pack 20: 2nd Crag Walker easy.

20

 

 

 

 

 

 

 

 

Pack 21: Renewal still doesn’t do enough.  I wouldn’t object to a 2nd Ambusher. Nyrali Ooze is fine, it blocks twice. Tarsian pact is not what this deck wants. Legion Titan can be good but you’re probably winning those games already. Ebonbound Warlord is very strong and I rarely pass any of the -bound cards, so easy pick here.

21

 

 

 

 

 

 

 

 

Pack 22: Dirge Banshee comboes with Windreaver but with only one way to move it I’m not the most excited about it. Borean Stormweaver is good, he gets massive and has a relevant ability. Kadras Colossus is forgettable. Instigator is an aggressive body. I take Stormweaver.

22

 

 

 

 

 

 

 

 

Pack 23: Cinderbound Barbarian gets the pick. Chant of Dragonwatch can be good but not as good as Barbarian.

23

 

 

 

 

 

 

 

 

Pack 24: I like Infernal Visage when I have other creatures that care about being in the side lanes already. Grave Geist is a good addition to the deck.

24

 

 

 

 

 

 

 

 

Pack 25: misery Demon can act as reach, so I take it.

25

 

 

 

 

 

 

 

 

Pack 26: Spiritleash is hard to get value out of in this deck. Umbruk Lasher doesn’t need it’s Allied trigger to be good and is a fine addition to the deck.

26

 

 

 

 

 

 

 

 

Pack 27: Duskspire Zombie isn’t what this deck wants at all. Seal of Tarsus and Spiritcleave are pretty close and I go for Seal since it’s more flexible.

27

 

 

 

 

 

 

 

 

Pack 28: I like Embrace more than Chant because I don’t want the games to go long enough where Chant shines.

28

 

 

 

 

 

 

 

 

Pack 29: Spiritcleave does more than give me another means of marginal reach like Sparkbrand Asir does.

29

 

 

 

 

 

 

 

 

Pack 30: Cinder Mystic is just the better card,so easy last pick.

30

 

 

 

 

 

 

 

 

 

Round 1 was against a nekirum/uterra deck  who had answers for my Stalkers. i put up a good fight but scooped at the beginning of PL4. 0-1

Round 2 was against an Alloyin/Tempys deck that was able to level Iron Maiden and i couldn’t kill them fast enough. Game ened at hte end of pL 3. 0-2

Round 3 was against an Uterra/Alloyin deck that could never catch up to me. Game ended in PL3. 1-2.

Round 4 was against an Uterra/Tempys deck that didn’t much of anything.

Till next time

November Solforge Draftcap

It’s a  Solforge draftcap,let’s jump into it

Pack 1: Overwhelming Force can be powerful, but an Alloyin spell is about the last place I want to start a draft. Mimicleaf is just bad. Byzerak Spitemage is a good way to answer threats or gives you a bit a reach. Lifeblood Dryad is a build around me card  that has a fair amount of pay off if you get it to work. Crypt Conjurrer is underwhelming in draft. Tomb Pillager is fine on its own, has Consistent and offers me the ability to thin out my deck, so I’ll take him.

01

 

 

 

 

 

 

 

 

 

 

 

Pack 2: For better or worse I’m fairly agnostic when it comes to faction pairings, i’d rather just take the most powerful card and not force anything since I’m not really keen on taking a risk like that. So while this pack does offer me the chance to lock down either Uterra or Alloyin I’m not really interested in the cards themselves. Lysian Hydra is a fine pump target, as is Spiritorge Sentinel. Zombie Titan is solid with a minimal drawback. Phalanx Squadron really wants his ability to trigger, otherwise he’s a mediocre creature and triggering that ability is hard. Seal of Tarsus is fine, i’m not a big fan of it and I probably underrate it to be honest but at this point I’d rather take creatures at this point regardless, so Zombie Titian.

02

 

 

 

 

 

 

 

 

 

 

 

Pack 3: Cypien Augmentation is a powerful card, although I think it’s at its best in A/T since you have more ways to cheat through its level 1. Shimmerfang Serpent will kill a lot of things unless they have armor. Tanglesprout is a solid underdrop. Legion Titan is unplayable. Tanglespourt easy.

03

 

 

 

 

 

 

 

 

 

 

 

Pack 4: I could take scatter the seeds and hedge my bets for a go wide plan, Vyric’s Embrace is a fine 1 for 1 removal spell but hte effect is kinda interchangeable. Twinstregth impacts multiple lanes at the cost of being somewhat situation. I take Twinstrength since its the most powerful.

04

 

 

 

 

 

 

 

 

 

 

Pack 5: And this is what the dregs of a pack look like. Dissolve is a conditional kill spell, Gloomspire Wurm is just bad. I take the Wurm since I can banish it with Pillager and I’d rather have a bad creature than a possibly unplayable spell.

05

 

 

 

 

 

 

 

 

 

 

Pack 6: Ravenous Hydra is terrible, the lack of native regen means that ti’s only good when you’re ahead. Umbruk Lasher is a fine creature without the Allied ability but doesn’t do a ton. Seal of Deepwood is a win condition in it’s own right. Fangwood Bear is also fine. Esperian Steelscale is incredibly fragile for a low payoff. Xithian Crusher is an average level one for an above average level 2 and 3. I just take Seal to lock that down.

06

 

 

 

 

 

 

 

 

 

 

Pack 7: Posioncoil can be fairly annoying for the opponent, Overgrown Spineleaf is a fine vanilla creature. Vyric’s Embrace has gone down in my pick order since I already have two spells. Spirit Reaver and Gloomspire Wurm are both varying degrees of bad.I take the Spineleaf.

07

 

 

 

 

 

 

 

 

 

 

 

Pack 8: Tanglesprout is still a good underdrop. Nyrali Ambusher is a fine aggressive card. Brambleaxe Warrior is a nice way to get some reach. Xithian Host is pretty bad. I take the Ambusher since it levels betters.

08

 

 

 

 

 

 

 

 

 

 

 

Pack 9: Batterhide has Consistent and isn’t terrible on his own. Tarsian Pact is too low on the numbers and  lacks targets. Crushter isn’t as good as the power o a Consistent card.

09

 

 

 

 

 

 

 

 

 

 

 

Pack 10: Glowhive Siren has a lackluster level 1 for a perfectly solid 2 and 3 and some incidental lifegain. Spiritbloom Dryad is a bad underdrop with bad art. I take the Siren.

10

 

 

 

 

 

 

 

 

 

 

 

Pack 11: Dissolve looks even worse here as I’m further in the draft and have no poison. Ghastly Renewal is too low impact. Lysian Hydra is still fine. Nightgaunt isn’t as good as he used to be and really needs pump now in order to shine whereas it used to be that playing him by himself could be a problem. Catacomb Spider is also too low impact. I’m still nt interested in Vyric’s Embrace. I have a Seal o deepwood and Twinstrength, I’m taking the Nightgaunt easy.

11

 

 

 

j

 

 

 

 

 

 

 

Pack 12: Spring Dryad can be incredibly powerful, but it needs the right support, which I have none of yet and there’s o guarantee any will show up. Nyrali Ooze blocks twice if nothing else. Umbruk Lasher, Ravenous Hydra and Scatter the seeds haven’t changed value for me. I take Ooze to hedge my bets.

12

 

 

 

 

 

 

 

 

 

 

 

Pack 13: Savage Oath is a good finisher and hits mot of my creatures. I don’t really want a 2nd Siren. Brightskull Phantasm is fine on his own and if the ability ever triggers then it’s pure upside. I take Phantasm but it’s close between him and Crusher

13

 

 

 

 

 

 

 

 

 

 

 

Pack 14: Gemhide Sprout basically doesn’t do anything. Dryad is the most powerful card but that’s not saying a ton here.

14

 

 

 

 

 

 

 

 

 

 

 

Pack 15: Deepmoss Raptor has the second largest level 2 in the game o the top of my head and a fine level 3. The best argument for Spider is that I can banish him with Pillager but that doesn’t strike me as a winning plan when I can just take a better card.

15

 

 

 

 

 

 

 

 

 

 

 

Pack 16: This is not a Dr. Frankenbaum deck. My opinion of Siren, Titan and Ambusher haven’t changed because of my drat picks. Graveborn Glutton is an awesome source of inevitability. Duskspire Zombie does combo with Seal of Deepwood but I already have two creatures that do that and the card isn’t that great on it’s own. i take Glutton.

16

 

 

 

 

 

 

 

 

 

 

Pack 17: Chistlehearth Archer is a nice answer to mobility. This is not a Spirit Wanderer deck so Ruthless Wanderer is out. Seal of Tarsus is reasonable, since it’s not like I’m overflowing with spells. Still not interested in a Duskspire Zombie. Umbraglim Mantis is a lot like Phantams but with a sightly worse body. I take Seal cause I need an answer to things like Seal of Deepwood or other massive threats.

17

 

 

 

 

 

 

 

 

 

 

Pack 18:  Chistlehearth Hunter is solid but I can’t take advantage of him unless I”m already ahead. I take Mantis and I’m pretty happy with it.

18

 

 

 

 

 

 

 

 

 

 

 

Pack 19: 2nd Twinstrength seems better than 2nd raptor as Spirit Torrent is terrible.

19

 

 

 

 

 

 

 

 

 

 

 

Pack 20: Dryad’s Boon has never really impressed me. It’s hard to get a big enough gain on your creature to pay off in my experience. I take hte Hunter since it’s a creature.

20

 

 

 

 

 

 

 

 

 

 

 

Pack 21: Sorrow Harvester does not belong in this deck, Organ Harvester is a good way to just kill problematic cards, few strings attached. Venomous Netherscale is solid. I don’t want a 2nd Hunter. I take organ Harvester.

21

 

 

 

 

 

 

 

 

 

 

 

Pack 22; Xithian Direhound has the most impact since it usually ends up being a 2 for 1 in your favor and you get to shrink your deck. Mending Spring is unplayable and my opinions on the other cards stand although I would like to pick up a Brambleaxe Warrior, just not at the cost of a Direhound.

22

 

 

 

 

 

 

 

 

 

 

 

Pack 23: Spiritleash is good but I only have an Ooze to use with it. Branchweaver Druid impacts multiple lanes and makes the hunter better, easy pick.

23

 

 

 

 

 

 

 

 

 

 

 

Pack 24: Xithian Rotfiend is a big threat with a reasonable drawback. Ether Hounds is really only good in a go wide strategy.

24

 

 

 

 

 

 

 

 

 

 

 

Pack 25: Catacomb Spider is less terrible.

25

 

 

 

 

 

 

 

 

 

 

 

Pack 26: Weirwood Ranger is fine, he’s basically the new Grove Huntress. Byzerak Frostmaiden seems rather underwhelming without mobility. I’d take a second Rotfiend over a second Ambusher. Xrath is fine but with only two zombies his value is somewhat diminished. Shimmerfang doesn’t seem as good as the other cards. I take Rotfiend.

26

 

 

 

 

 

 

 

 

 

 

 

Pack 27: While the creatures are all fine, I’m inclined to go with the Spiritcleave so I have another way to deal with problems.

27

 

 

 

 

 

 

 

 

 

 

 

Pack 28: Again,these creatures aren’t great so I take Spiritleash since Im short on spells and i’ts just the most powerful card anyway.

28

 

 

 

 

 

 

 

 

 

 

 

Pack 29: All of these cards are terrible, Legion Titan slightly less so.

29

 

 

 

 

 

 

 

 

 

 

 

Pack 30: Spiritleash gets the edge cause it seems like it’ll be more useful than a second raptor.

30

 

 

 

 

 

 

 

 

 

 

 

Well that was a draft. i almost definitely made mistakes here. This is probably one of hte more skill testing drafts I’ve done given how much it was around the margins. I can’t say I’m all that happy with how it turned out, but that’s Limited for you.

Round 1 was against an Alloyin/Tempys deck that was just solid. 0-1

Round 2 was against  an Alloyin/Tempys deck that bricked in PL3. 1-1

Round 3 was against a Nekrium/Uterra deck that had a Broodqueen and curved out perfectly and ran me over. 1-2

Round 4 was against a a Nekrium/Uterra deck and I had terrible draws. 1-3.

Well that went about as well as expected. Till next time.

 

 

 

 

 

 

 

 

 

 

Solforge Draftcap no. 5

I don’t have an intro, let’s just jump into it shall we?

Pack 1: This is not the most exciting first pack. Uranti Heartseeker does basically nothing. Fervent Assault and Rite of the Grimgaunt are both nifty spells but aren’t that exciting to me at this point. Crypt Conjurer is just a big body with marginal upside in draft.Esperian Steelscale is not that good and pushes me towards A/U which isn’t really where I like being in this format. Oratek Battlehammer seems good and I haven’t played with him, so he’s the pick.

01

 

 

 

 

 

 

 

 

 

 

 

Pack 2: This pack, while not underwhelming, isn’t quite what you want to see. Both Seal of Tarsus and Chistlehearth Archer are fine cards but given the Battlehammer I already have I want to lock in Alloyin. Ether hounds really shines in the decks that want it but is less than stellar in the decks that don’t by the way. My only two choices are really the Tower Scout or the Tundra Watcher,which are both subpar. I think I’m underrating Tundra Watcher based upon comments others have made but I haven’t really been inclined to challenge that assumption or had it challenged. Tower Scout doesn’t have the same dearth of stats and has mobility, so I take him.

02

 

 

 

 

 

 

 

 

 

 

 

Pack 3: Razortooth Stalker is far and away the best card here. The robot is fine but needs pump to shine, the yeti is just bad and Steelwielder Medic is clunky. 

03

 

 

 

 

 

 

 

 

 

 

 

Pack 4: Instigator is insane with his good stats and super relevant ability and one of the main reasons to go A/T at all in draft, so it’s a snap pick here. Crag Walker is the second best card but Primordial isn’t bad in the right deck.

04

 

 

 

 

 

 

 

 

 

 

 

 

Pack 5: This is what you’d expect the end of a pack to look like. Metamind Explorer doesn’t do enough as a card. Windcaller Shaman at least has a better body and an ability that isn’t irrelevant, even if he is a must level. Take the shaman.

05

 

 

 

 

 

 

 

 

 

 

 

Pack 6: Well this is stacked. Instigator, Burnout and Citadel Guard are all cards that stand out to me. The other half just isn’t on the same power level. That being said, Guard is my pick and I don’t think it’s that close. Already having one Instigator and no pay off makes the second one incredibly greedy. Burnout is good, especially since I don’t have any spells but it doesn’t beat out Guard.

06

 

 

 

 

 

 

 

 

 

 

 

Pack 7: Cerebral Scout and Apyocramcer do varying degrees of nothing. Talin Stampede is a finisher, albeit not a great one. Nargath Bruiser and Filedmarshall are both good, they impact multiple lanes and play to the board. While Bruiser might be the better card, I want my Battlehammer to actually trigger its Allied ability so I take Fieldmarshall.

07

 

 

 

 

 

 

 

 

 

 

 

Pack 8: I don’t want a second Windcaller Shaman. Sparkbrand Asir can get in those last points of damage but it’s not something I actively want. Firemane Steed gets massive, which isn’t nothing but it’s first two levels are fairly bad. Tremorcharge is a very versatile spell and the pick.

08

 

 

 

 

 

 

 

 

 

 

 

Pack 9: Cypien Shieldwarden is highly institutional but that does mean there are times when he can pull his weight. Stone Brand is just bad, I don’t want a pump spell that only targets Defenders. Cinder Colossus is a fine pick up for the Instigator plan.

09

 

 

 

 

 

 

 

 

 

 

 

 

Pack 10: Forge Guardian Alpha is close to everything I could want and reasonably expect out of a card. it’s Alloyin and it combos with Instigator.  Uranti Warstoker is just bad in comparison.

10

 

 

 

 

 

 

 

 

 

 

Pack 11: Thundergale Invoker is cute, he can enable some cool stuff but without a mobility lord he’s not that impressive. Cloudcleaver Titan is a fine card, moreso now with his health buff. Flamestoke Shaman is still solid. Jet Pack is still really good, it’s close to being a second copy of Instigator and can just finish the game on any creature. Seal of Anvillion is the second worst seal cause it only buffs attack. Jet Pack is a windmill slam.

11

 

 

 

 

 

 

 

 

 

 

 

Pack 12: Runestorm Primordial is the worst Consistent creature by a healthy margin. Cinberbound Barbarian is really good, all of hte bound cards are very powerful and there’s little that I take over them in general.

12

 

 

 

 

 

 

 

 

 

 

 

Pack 13: Seal of Kadras is the wort seal since its first two levels basically don’t do anything. Glacial Crush is always a nice card to have access to. Oratek Battlebrand is really powerful and easily the pick here.

13

 

 

 

 

 

 

 

 

 

 

 

Pack 14: I’ve never been in a position to actually figure out if Cypien Steelgraft does enough, but I’m inclined to say no. Sap is one of the better ways A/T has to respond to stuff like Seal of Deepwood and makes the cut for it.

14

 

 

 

 

 

 

 

 

 

 

 

Pack 15: Neither of these cards are any good but Scout might give me more incidental value than Peacekeeper.

15

 

 

 

 

 

 

 

 

 

 

 

Pack 16: Digitize is so hard to get any value out of. Urnati Icemage can be good, but with no Warlord, Wallbreaker or Glacial crush it isn’t this deck. Spiritfrost Shaman passes the vanilla test and has an ability that’s pure upside, easy pick.

16

 

 

 

 

 

 

 

 

 

 

 

Pack 17: Anvillio Enforcer really drops off in quality if ou can’t abuse his armor. Nanoswarm is good, but I can’t think of that many creatures whose abilities I want to turn off in draft. Jet Pack is sweet as always but a second one is a tad questionable. Steelskin Spelunker got a buff and is now not embarrassing to play. I’ll give him a chance.

17

 

 

 

 

 

 

 

 

 

 

 

Pack 18: This is a close one. Both Forge Guardian and Shaman are exactly where I want to be as already established. Forge Guardian gets the edge, however slight, cause of Allied trigger considerations. And because I got ahead of myself, there’s no picture of this pack.

 

Pack 19: Onxyium Marauder is incredibly underwhelming without the Allied trigger. Aetherforge Oracle has a fine body but his ability is incidental. A second Jet Pack seems pretty good with 4 Defenders so I’ll take it.

19

 

 

 

 

 

 

 

 

 

 

 

Pack 20: Ugh, this is exactly the opposite of what I want. Two spells that are fairly poor. I take Digitize cause of allied considerations.

20

 

 

 

 

 

 

 

 

 

 

 

Pack 21: Power Torrent is bad, it doesn’t do enough to justify a card. Cinderflame Mystic is solid, A second Citadel Guard is exactly what I want and gets in no question.

21

 

 

 

 

 

 

 

 

 

 

 

 

Pack 22: A third Forge Guardian doesn’t seem right, but I could be wrong. I don’t really want to take more spells at this point either. So that leaves Crag Walker or Umbruk Lasher. It’s basically a question of whether a point of health or a point of power is more relevant. I’m inclined to thin that the power is so I take the walker.

22

 

 

 

 

 

 

 

 

 

 

Pack 23: I don’t want more spells and Wallbreaker Yeti is a good creature, easy pick.

23

 

 

 

 

 

 

 

 

 

 

Pack 24: I still don’t want spells so Fireman Steed gets in.

24

 

 

 

 

 

 

 

 

 

 

 

Pack 25: Fine, I’l take a spell, Conflagrate is better enough than Kadras Colossus that it’s not as awkward as it could be.

25

 

 

 

 

 

 

 

 

 

 

 

Pack 26: Borean Stormweaver is a solid card. Metatransfer is something I like maybe more than I should. But there’s a Cinderbound Barbarian in here, so nothing else really matters.

26

 

 

 

 

 

 

 

 

 

 

 

Pack 27: Ironbound Reinforcements is awesome and doesn’t beat out the rest of these cards.

27

 

 

 

 

 

 

 

 

 

 

 

Pack 28: While Brawler is a fine underdrop, technognome is good in its own right and I just want to shore up the Allied triggers.

27

 

 

 

 

 

 

 

 

 

 

 

Pack 29:Frostshatter Strike is a powerful spell and it’s the best card here. I don’t want windcaller shaman due to the number of must levels I already have. This is cutting it close on having too many spells but it’s a risk worth taking.

29

 

 

 

 

 

 

 

 

 

 

Pack 30:  And rewarded, kinda. Peacekeeper is not only a creature but Alloyin so I can’t ask for more.

30

 

 

 

 

 

 

 

 

 

 

 

This has powerful stuff going on, it isn’t the most consistent deck by a wide margin. There are a fair number of draws that can just straight up kill me. Here’s a summary of the games:

Game 1 was against an aggressive N/T deck that I managed to stabilize against with big Defenders and Jet Pack’d for the win at the beginning of PL 5.

Game 2 was a mirror match. Only my opponent was a lot slower and I was a lot luckier as I leveled a bunch of cards off of Warhammer and Battlebrand to end the game mid PL 3.

Game 3 was against an U/N deck that had Sporelor and Seal of Deepwood a.k.a. the deck to beat in the format. I folded like a wet paper towel and died at the beginning of Pl 3.

Game 4 was against a spell heavy, aggressive A/U deck. This was the closest game of them all due to the quality of threats he was playing. The problem for him was a combination of luck on both of our parts and my late game just being better. Won the game in earl PL 4.

Overall this deck performed better than I expected, the bad draws didn’t show up that often and hte sie of Citadel Guard and Forge Guardian was enough to stabilize from those stumbles. All and all it was fun.

Next week…not sure. Till next time.

 

 

 

 

 

 

 

 

 

 

 

 

Solforge draftcap no. 4

A new set came out today and that means a new draft environment, especially since most of the cards from Alpha have been rotated out. Here is the first draft I’ve done of the new set.

Before discussing the picks here are my general thoughts going into it: Nekrium is the best faction, it lost the baggage that Alpha gave it while having new power. Alloyin was the worst since most of its power was tied to Alpha cards. Uterra is still solid and hasn’t really changed much. With that in mind, let’s dive in.

Pack 1:

Aether Root and Crypt Conjurer are not where you want to be since they rely on spells to properly function. Runbark Guardian is essentially a Fangwood Ravager with upside. Onxyium Alloyomancer and Oratek Warhammer are Allied cards, which I dislike taking first  and involve Alloyin at that, so really not where i want to be. Fleshreaver seems pretty sweet on its own and puts me into Nekrium, so easy pick here.

01

 

 

 

 

 

 

 

 

 

 

 

Pack 2:

On one hand, I really wanted to just force Nekrium/Uterra. On the other hand, I hate forcing with sub optimal cards, which is what i think of Lysian Hydra and Seal of Deepwood. In addition to that i have two powerful Tempys spells here and Tempys isn’t terrible. I take the Frostshatter Strike cause it impacts multiple lanes and can put me over the top to win a game.

02

 

 

 

 

 

 

 

 

 

 

 

Pack 3: This is an interesting pack, aside from the Ghastly Renewal all of these cards have merit. Dr. Frankenbaum is not very good on his own, but I already have 1 Abombination and it’s only the third pack, I can take my changes and tr to make that deck work. Xithian Rotfiend is just a really powerful underdrop. Ebonskull Warlord is also an underdrop, but one that assumes the game will go long for maximum value. I do not take the good doktor cause i’m a coward who doesn’t want to live the dream. I take Rotfiend cause I figure it’s better than the Warlord.

03

 

 

 

 

 

 

 

 

 

 

 

Pack 4:

This pack on the other hand is far less exciting. Gloomspire Wurm isn’t remotely a good card so that leaves Blight Witch and Spirit Weaver. I take the Spirit Reaver mainly cause I didn’t think very highly of Blight Witch or Consistent. In hindsight this was almost definitely a mistake borne out of me not realizing how this works in play. While it still needs pump to really shine, it does a fair amount on its own.

04

 

 

 

 

 

 

 

 

 

 

 

Pack 5:

I don’t think Seal of Kadras is all that good since it does so little until level 3. Ebonskull Warlord as mentioned before is a quasi underdrop and not a spell, so he’s the pick by default.

05

 

 

 

 

 

 

 

 

 

 

 

Pack 6: Wallbreaker Yeti is fine with some varying upside. Razortooth Stalker is powerful, just more reasonable after the nerf. Seal of Tarsus strikes me as one of the better seals but not what I want here. Duskspire Zombie is not what this deck wants to do. Cloudreaver Titan does a lot of work but I don’t think it’s better than Razortooth Stalker, the former can more easily trade and if left unchecked will take over a game, Titan just gets in there but doesn’t have as much impact. i take the Stalker

06

 

 

 

 

 

 

 

 

 

 

 

Pack 7: Gloomfiend is fine, Seal of Tarsus is also fine. Ruthless Wanderer doesn’t seem that good. Herald of Destruction doesn’t have a terrible body and can just wreck some decks, or at least limit their cards by a nonzero amount. Nyrali Ooze is fine if unexciting. I take Herald cause it seems like a powerful silver bullet.

07

 

 

 

 

 

 

 

 

 

 

 

Pack 8; Crag Walker is a perfectly fine French vanilla creature. Uranti Warstoker isn’t happening. Catacomb Spider seems like none of it’s numbers are high enough. Sorrow Harvester would stand out more if i had taken the Frankenbaum but is otherwise unexciting. Crag Walker goes into the deck.

08

 

 

 

 

 

 

 

 

 

 

 

Pack 9:Tremorcharge can be good but doesn’t really key off of a lot of cards i have at the moment and i want to hold off on spells. Dysian Broodmother seems basically useless if you aren’t allied Uterra; Scourgeflame Sorcerer isn’t exactly a card or effect I find myself wanting. Crag Walker still seems fine and is my pick.

09

 

 

 

 

 

 

 

 

 

 

 

Pack 10: Tarsian Pact hasn’t really impressed me, coming off as not enough bang for my buck. Glacial Crush can just randomly swing games in my favor and is a fine “sideboard” card to have.

10

 

 

 

 

 

 

 

 

 

 

 

Pack 11: My cowardice from earlier comes back to haunt me with a second doktor. The problem is that having passed on the first one I’m a lot more inclined to pass on this one. Grave Geist is solid. Firemane Steed and Kadras Colossus are underwhelming for different reasons but both end up not doing much. I don’t want a second Glaciah Crush so Grave Gesit is the clear pick.

11

 

 

 

 

 

 

 

 

 

 

 

 

Pack 12: Master of Elements is a Fangwood Ravager with upside and not terribly exciting. Cinder Colossus is not where this deck wants to be. Xithian Crusher is somewhat analogous to Stonefist Giant and is good enough for me.

12

 

 

 

 

 

 

 

 

 

 

 

Pack 13: Byzerak Frostmaiden can muck up the board and be fairly annoying. Legion Titan strikes me as too swing to pay off, especially since it seems like attack is higher in general. Blightskull Phantasm is fine without the ability and the ability is fairly strong. I’ve never played with the Frostmaiden so I take it. In hindsight the Phantasm would’ve been better.

13

 

 

 

 

 

 

 

 

 

 

 

Pack 14;

Corpulent Shambler is the best card here by a long shot and is the easy pick here.

14

 

 

 

 

 

 

 

 

 

 

 

Pack 15: Contagion Lord is super interesting as a card. It has a playable body on its own and being a quasi Soul harvest is fairly useful. It does have a cost in adding two cards to your deck, but those guys aren’t bad. Not only does it seem to be super sweet, it’s better than the Wurm and the easy pick here.

15

 

 

 

 

 

 

 

 

 

 

 

Pack 16:

The pick for me is between Fleshreaver and Grave Geist. I opt for Grave Geist cause it’s a known quantity. In hindsight I stand by that pick.

16

 

 

 

 

 

 

 

 

 

 

 

Pack 17: Nyrali Symbiote is fine, especially if you can have it eat something. Primordial is unexciting at best. Spiritfrost Shaman is trading a point of attack at level 3 for an ability at all levels to just dome my opponent. i’l take that trade.

17

 

 

 

 

 

 

 

 

 

 

 

Pack 18:

Flamerift Instigator is a powerful card, it’s going to trade for a lot with it’s body but if it can unleash any huge defenders than you’re in business. Zephyr mage is clunky at best. Graveborn Glutton is still a premier common and the pick here.

18

 

 

 

 

 

 

 

 

 

 

 

Pack 19: Windcaller Shaman does the most out of these cards, eas pick.

19

 

 

 

 

 

 

 

 

 

 

 

Pack 20: Spiritleash, while powerful doesn’t really have any combos with my deck thus far. Seal of Tarsus is an unknown and seems fine on it’s own.

20

 

 

 

 

 

 

 

 

 

 

 

Pack 21: i have no idea how good Xithian Direhound is even though it seems like it’s fairly decent, especially in an aggressive deck ike this. I do know that Conflagrate is a good spell and I can stand to take a few of them.

21

 

 

 

 

 

 

 

 

 

 

 

Pack 22: Ashuarian Brawler is a solid underdrop as is Nyrali Ambusher. Darkfrost Reaper is unexciting. Runespark Primordial strikes me as a worse Lightning Wurm, who was not that great. I take the Brawler since I feel like I’m more aggressive and want to capitalize on that as much as possible.

22

 

 

 

 

 

 

 

 

 

 

 

Pack 23: Everflame Mystic is fine. Talin Stampede doesn’t seem like it’ll pump a lot of my dudes. Tremorcharge only needs to work with one though and is a big swing.

23

 

 

 

 

 

 

 

 

 

 

 

Pack 24: Ice Torrent doesn’t do anything so time to find out if Xithian Direhound is any good.

24

 

 

 

 

 

 

 

 

 

 

 

Pack 25; And here I’ll take the Instigator easily

25

 

 

 

 

 

 

 

 

 

 

 

Pack 26:

Uranti Icemage does combo with Glacial Crush, but not much else. Spiritcleave is a conditional removal spell but i don’t feel ike the condition is that hard to jump through, especially since a lot of my creatures have low health. Cinderbound Barbarian is basically the new Magma Hound. I take the cleave cause I want an answer to bombs. i don’t know if this pick is objectively wrong but based on the games I played it was.

26

 

 

 

 

 

 

 

 

 

 

 

Pack 27; Oratek Battlebrand is not what you want if you’re not A/T. Spirit Torrent doesn’t do anything. Organ Harvester is another way to answer bombs and is my pick.

27

 

 

 

 

 

 

 

 

 

 

 

Pack 28:

Cinder Mystic is unexciting and i don’t want the game to go long enough where it’s upside is relevant. It’s either between Ebonskull Warlord or Conflagrate. I opt for the latter cause i feel like i get more flexibility out of it.

28

 

 

 

 

 

 

 

 

 

 

 

Pack 29: I take Burnout cause I want to see how it plays and don’t have a high opinion of blight witch. In hindsight I should’ve taken the Blight Witch to keep the spell count down.

29

 

 

 

 

 

 

 

 

 

 

 

Pack 30:

Instigator is a fine aggressive card and probably shouldn’t be here.

30

 

 

 

 

 

 

 

 

 

 

 

The draft did not go so well. Ended up 2-2. Part of it was a function of some poor picks that resulted in a deck that had individually had some powerful cards in it but a lack of overarching synergy that gave it a real kick. A lot of this was based upon trying to work through how the new mechanics play out. I’m sure there were some misplays as well. It’s an interesting format and the new mechanics are definitely upending the way we play the game. Should be fun.

 

Feel free to comment, next week I have a hunch I’ll be talking about Star Wars but that’s not set in stone. Until next time.

 

Solforge Draftcap no. 3

I haven’t done one of these in a while and I ended up with a pretty sweet deck last time. So let’s not waste any time and get right into it. Just a heads up that if you haven’t read either of my first two, i have a style of only discussing a card once, when it first comes up.

pack 1: This isn’t a particularly deep pack. Firestorm and Static Shock are varying degrees of bad. Restless Wanderer is a below curve vanilla creature with some upside. Aether Root is probably bad due to its reliance on spells and just dying to Blight Walker et al. So that leaves Ebonskull Knight and Fleshfiend. Knight is a sweet underdrop and was tempting since I don’t have a playset, but Fleshfiend is still super solid,so I go with that.

01

 

 

 

 

 

 

 

 

 

 

pack 2: Cull the Weak is still meh. Glacial Colossus is fine but locks me into Tempys which is a total crapshoot. Scavenger Scorpion is a meh underdrop and only has much value if  I want to try and force abominations. Deepwood Prowler is also a meh underdrop but places me into Uterra, which on paper is really solid but never works out for me. Cypien Augmentation is super powerful and places me into Alloyin, which I’m always happy with.

02

 

 

 

 

 

 

 

 

 

 

pack 3: Nether Embrace and Energy Surge are varying degrees of unplayable, so that leaves the two creatures. Aegis Conscript is okay but only shines when you have a Voltron to protect whereas Death Seeker is solid.

03

 

 

 

 

 

 

 

 

 

 

pack 4: These are all decent creatures. Grave Ghast is fine but is better when paired with Uterra with all the pump. Forge Guardian Alpha can be powerful if you get a Jet Pack, which at this point is getting to be a pretty big if due to the growing card pool. Nyrali Ooze is just another variation of two bodies for one card. It makes stuff like spiritleash and corpse crawler better and is an easy pikc up here.

04

 

 

 

 

 

 

 

 

 

 

pack 5: Tower Vanguard is bad, Aegis Conscript isn’t as bad, next.

05

 

 

 

 

 

 

 

 

 

 

pack 6: Speaking of, Spiritleash is a super powerful pump spell with a drawback that isn’t much. Vyric’s Embrace is super solid with the incidental life gain and better effect than Ghastly Touch at level 1 makes it sweet. Aegis Pulse is bad, Sparkblade Assassin is fine,his level 1 is meh, the level two is huge and the level 3 is meh. Steelgraft is better than Aegis Pulse but not much else can be said for it.  I have two ways to take advantage of Spritileash already and it’s the most powerful.

06

 

 

 

 

 

 

 

 

 

 

pack 7: Electro Net is fine, Vengeful Spirit is solid. Omnomnom is unplayable in this deck. Organ Harvester is a card I like maybe more than I should, when you’re ahead or even it’s good. When you’re behind it’s bad granted but it’s a card I like having 1 of.

07

 

 

 

 

 

 

 

 

 

 

pack 8: Nyrali Symbiote is meh, but he’s the best thing here. Necrovive doesn’t do anything and Metamind Explorer is end of pack chaff.

08

 

 

 

 

 

 

 

 

 

 

pack 9: Drake is the wrong Allied combination and Grave Ghast has more regen. I go with the Ghast cause they’re close enough in this deck but ghast is better.

09

 

 

 

 

 

 

 

 

 

 

pack 10: Heavy Artillery is okay but I don’t want a 3rd spell at this point, Alpha it is.

10

 

 

 

 

 

 

 

 

 

 

pack 11: Onxyium Maruader is pretty sweet since he’s hard to kill and a good target for to Voltron up. Vault Technician is solid. Alloyin General is meh, his ability and his body don’t syngerize well in draft. Necrotic Wurm is fairy bad, I’ve played him for some success but I’m never happy that I have it other a lot of things. Grimgaunt Spectre is okay and Tower Scout is pretty bad. Marauder easy.

11

 

 

 

 

 

 

 

 

 

 

pack 12: Witherfrost Banshee is just the best card here. Vault Blockade is a good defensive card but I’m not really in the market for that. Steelwielder Medic is okay and Metasight is bad.

 

12

 

 

 

 

 

 

 

 

 

 

pack 13:  Ghastly Renewal is too weak to be effective, Spark bot is fine, Forgeplate Sentry is a tad underwhelming at level 1 and gets really good at 2 and 3 still.

13

 

 

 

 

 

 

 

 

 

pack 14: Nexus Core doesn’t do anything whereas Sap can be super annoying. Sap is the pick easy.

 

14

 

 

 

 

 

 

 

 

 

pack 15: 2nd Organ Harvester is weird but I like it more than Grimgaunt Spectre.

 

15

 

 

 

 

 

 

 

 

 

pack 16: Anvillion Enforcer is analogous to the guys with high regen in that it’s meant to be a good baseline to stack up pump, which is nowhere near where this deck is going. Group Meal is really powerful, it affects multiple lanes and is exactly what you want from a spell.

 

16

 

 

 

 

 

 

 

 

 

pack 17: Stasis Warden is just bad in draft. Alloyin General is not great, his boost and his body don’t really mesh all that well together. Marrow Fiend is a fine underdrop. Necrovive is a good way to keep a bomb alive. Scrapforge Titan is insane and just wins games on his own. There is very little that I will take over the Titan, mainly Legendaries, Battle Tech, and WWP.

 

17

 

 

 

 

 

 

 

 

 

pack 18: Xithian Crusher is a bit like Stonefist Giant in that an unremarkable level 1 pays off in higher than average level 2 and 3. but a death of rule of 6 cards is alarming at this rate so i just take the Zombie Infantry.

 

18

 

 

 

 

 

 

 

 

 

pack 19: If there is a Darkheart Wanderer deck,this isn’t it. Corpse Crawler can be solid at all points in the game and I’d rather a tricky creature then a spell when my rate of spells is fine.

 

19

 

 

 

 

 

 

 

 

 

pack 20: Windmill slam that Ebonskull Knight.

 

20

 

 

 

 

 

 

 

 

 

pack 21:  Contagion Surge isn’t where i want to be, the level one is hard to get value out of and i don’t have a plethora of leveres to cheat it to level 2. Duskspire Zombie isn’t where I want to be with another high regen dude. Darkshaper Savant has some synergies with my underdrops and spells already and it’s powerful, easy pick.

 

21

 

 

 

 

 

 

 

 

 

pack 22:There’s not really a whole lot I can Tarsian Pact for value so that’s out. Gloomspire Wurm is bad as it only works when you’re ahead and if your opponent stabilizes it’s a waste of a level. Hungering Strike is really good but I’m just going to go with the second Marauder here.

22

 

 

 

 

 

 

 

 

 

pack 23: Metamind Operator is a good blocker but he tapers off a bit at level 3. Forcefield is just bad. Metatransfer is really good, it levels something and it impacts the board, often in a way that’s more meaningful than Technosmith at level 1. In general I like having one to smooth out my draws, but with a Scrapforge Titan it has more value.

23

 

 

 

 

 

 

 

 

 

 

pack 24: Ossuary Spirit is just like Duskspire Zombie, high regen and not what i want. Death Current is a mostly unconditional removal spell that’s kinda like Bonescythe Reaver in my opinion.

24

 

 

 

 

 

 

 

 

 

 

pack 25: Gloomreaper witch is an underwhelming creature that can sometimes 2 for 1 and comboes with a few of the cards we already have.

25

 

 

 

 

 

 

 

 

 

 

pack 26: Xithian Hulk is a perfectly fine vanilla creature, which is something I don’t have much at all. The gloomfiend is pretty strong but I’d rather just have some solid numbers. None of these other cards are worth considering much as I don’t want seconds of the good to okay cards and I don’t want a bad card.

26

 

 

 

 

 

 

 

 

 

 

pack 27: Grave Pact is really bad since it requires so much to get it to work. Technosmith is a card I always want 1 of and it’s not even much of a question here since everything else is either bad or meh.

27

 

 

 

 

 

 

 

 

 

 

pack 28: Vault Tech is a fine card and one of the best rule of 6 cards at common. Lightshield Patrol can be really powerful but I prefer him in A/U where there’s more pump. The other two cards are fine but not as good as Vault Tech.

28

 

 

 

 

 

 

 

 

 

 

pack 29: Well one on hand a 3rd Organ Harvester feels sketchy but it is removal on a body. There’s a case to be made for Metasight but I’m in the camp of rather not have it cause of how it’s bad.

29

 

 

 

 

 

 

 

 

 

 

pack 30: 2nd witch over 2nd sap.

30

 

 

 

 

 

 

 

 

 

 

 

Game 1 was a case of ‘curving out’ perfectly. I played all level 2 in PL 2 and won the game handily in PL3. Game 2 my opponent was removal heavy to keep my stuff off the board and played a powerful N/T deck where I did to multiple Seimsic Adepts on the field. Game 3 I don’t really remember to be honest but I won it. Game 4 was against a sweet T/A deck that  I kept in check through a lot of Organ Harvesters and some luck. It was clearly the MVP of the draft and having 3 of them was in fact pretty sweet. Overall the deck was really fun to play as a more dedicated control deck then I normally play.

Feedback of any kind goes into the comments, until next time.

SolForge Draftcap no. 2

Rise of the Forgeborn has been out for two weeks now, I have some drafts under my belt, so let’s look at another draft and hope I do better than last time.

Pack 1: Alright, we have our first pack. Metasculpt is not first pick worthy unless you really want to lock in Alloyin. Ebonskull Knight is a really solid underdrop. Xrath’s Will seems fine, although it’s full value pushes me towards a direction I don’t know want to go in very much. Scrapforge Titan is still solid as always. Everflame Evoker is a decent card, although I really dislike Tempys in this format and try to actively avoid it unless I have a good reason to go into it(read: legendary) or have no choice. Ferocious Roar is also a solid card as well. Considering that creatures are better than spells, scrapforge titan is one of the best heroics and I did Uterra with Roar for my past few drafts, I go with the Titan.

01

 

 

 

 

 

 

 

 

 

 

Pack 2: Cypien Steelgraft is meh, in the cycle of targeting two creatures it’s in the middle. Gloomspire Wurm is bad, even if the ability does trigger you invested leveling a card that is going to hurt your deck later on. Conflagrate is solid but has the problem of being Tempys. Energy Surge is a card I like having when I have a way to skip it’s level 1 and later on in a pack. Lightshield Patrol is solid, spend a little bit of investment in him and it pays off very well, easy pick here. While this does put off locking into a faction, it does leave open the possibility of being Uterra, which is worth considering.

02

 

 

 

 

 

 

 

 

 

 

Pack 3: Or I can get pushed into Nekrium. Zombie Infantry is just a solid vanilla creature and is perfectly fine.

03

 

 

 

 

 

 

 

 

 

 

Pack 4: Gloomspire Wurm is bad, but at least it’s a creature was my thinking at the time. In hindsight, I should’ve taken Metasight, while it is highly situational I’m not passing anything of value to do so. Aegis Pulse doesn’t do much and pales in comparison to Cypien Steelgraft now.

04

 

 

 

 

 

 

 

 

 

 

Pack 5: Gloomreaper Witch is meh, it’s ability is rarely going to trigger and it’s body is bad. Grave Geist is a good underdrop, easy pick here.

05

 

 

 

 

 

 

 

 

 

 

Pack 6: All of the Allied Cards are good in their respective faction combination, so Byzerak Drake is out. Fell Walker is meh. Ghastly Touch and Group Meal are both powerful effects(well Ghastly touch is, I assume Group Meal is but I’ve never seen it played) Charnel Titan has a similar problem to Gloomspire Wurm in that consistently getting the ability to trigger is tricky. Nightgaunt is just stupid good, this early on there is no reason to pass it up, easy pick.

06

 

 

 

 

 

 

 

 

 

 

Pack 7:All of these cards from Alpha haven’t changed in value with the addition of Rise of the Forgeborn. Corpulent Shambler on the other hand is really powerful and a happy pick up here.

07

 

 

 

 

 

 

 

 

 

 

Pack 8: Stasis Warden isn’t really playable in draft, Touch of Blight isn’t really playable. Metamind Explorer seems solidly meh. Death Current seems comparable to Bonescythe Reaver in that you don’t have to invest anything up front but don’t get a body later on. Also I haven’t used it much so figure learn by doing.

08

 

 

 

 

 

 

 

 

 

 

Pack 9: Tower Scout is a meh aggressive card, this deck isn’t really looking to be aggressive. While Darkheart Wanderer can get huge, this isn’t really looking to be that deck. Grimgaunt Specter is an underdrop and has clear utility to the deck.

09

 

 

 

 

 

 

 

 

 

 

Pack 10: Gloomspire wurm cause it can trade if I’m totally screwed maybe?

10

 

 

 

 

 

 

 

 

 

 

Pack 11:  While Vyric’s Embrace is pretty powerful, I feel it’s better than Ghastly touch in that the slight upfront difference and life gain cancel out the fact that it doesn’t get as big. However, Matrix Warden is still the best Alloyin common and is fairly relevant given our Scrapforge Titan, Nightgaunt and Lightshield Patrol.

11

 

 

 

 

 

 

 

 

 

 

Pack 12: This isn’t really a Forgeplate Guardian Alpha deck I feel at this point. Ghastly Renewel is not great, the regen is tricky to get it to work. Cypien Inflitrator is powerful on his own and if his ability does trigger then it’s just gravy.

12

 

 

 

 

 

 

 

 

 

 

Pack 13: Nether Embrace isn’t a card, Tower Vanguard asks a lot for little pay off. Scavenger Scorpion isn’t a stellar underdrop but it is an underdrop. Metamind Operator basically trades with everything on level and is a good way for us to go long enough to get our Titan down.

13

 

 

 

 

 

 

 

 

 

 

Pack 14: We’re not in Nekrium/Uterra so the utility of Corpse Crawler is pretty low, and if Corpse Crawler is low than Grave Pact is even lower. Alloyin General while not great is worlds better than the other two.

14

 

 

 

 

 

 

 

 

 

 

Pack 15: Wanderer is better than Crawler and we can expect to pick up some more spells down the line.

15

 

 

 

 

 

 

 

 

 

 

Pack 16: On one hand, I’m not sad to see another Matrix Warden. On the other hand, I am a bit sad to pass a second Group Meal. Nexus Tahitian is solidly meh, he himself is fairly bad and doesn’t really impact the board in the same way that BT does.

16

 

 

 

 

 

 

 

 

 

 

Pack 17: Aetherguard is not happening in this deck at all, with our total of two spells; although it can be a good target of Voltroning up I suppose. Nyrali Ooze is fine, it’s not impressive except in it’s ability to fulfill a role I feel. Nexus Pilot is a really good way to either get aggressive or as an underdrop and we don’t have anything that cares about the center lane.

17

 

 

 

 

 

 

 

 

 

 

Pack 18: Oriean Peacekeeper is bad, his level 1 is still going to die to most things and his level 2 and 3 aren’t that great. Ossuary Spirit can be super annoying, and with two Matrix Wardens already you can make a good argument for taking it.  An argument that admittedly hadn’t crossed my mind. I take the scorpion for the underdrop but I should’ve taken the Spirit instead.

18

 

 

 

 

 

 

 

 

 

 

Pack 19: Anvillion Enforcer is pretty good if you can make him huge, I just take him cause the other two cards are terrible.

19

 

 

 

 

 

 

 

 

 

 

Pack 20: 2nd Grave Geist is better than the 2nd Specter.

20

 

 

 

 

 

 

 

 

 

 

Pack 21: Vault Technician is a solid card and the best one here by miles.

21

 

 

 

 

 

 

 

 

 

 

Pack 22: Ghastly Touch and Fell Walker are the two best cards here and given how low my spell count is I figure I’ll have more utility than a Fell Walker.

22

 

 

 

 

 

 

 

 

 

 

Pack 23:None of these spells are terribly exciting and Xithian Hulk is a creature who is in a perfect but not great spot on the power/toughness curve at all levels.

23

 

 

 

 

 

 

 

 

 

 

Pack 24: This pick was interesting in that they more or less do the same thing. I go with Digitize over the Hintermind although this was wrong. While I am spell light, the fact that digitize is only for the turn and Hintermind is permament is far more relevant. And while I do like Pulsemage it wasn’t in consideration cause new cards/not as powerful.

24

 

 

 

 

 

 

 

 

 

 

Pack 25: Hulk is fine, ghastly doesn’t do anything for me.

25

 

 

 

 

 

 

 

 

 

 

Pack 26: This is a stacked pack. Cypien Augmentation, Ionic Warcharger and Alloyin Strategist are all fairly powerful cards and I would be happy with any one of them. Strategist wins out for me in that I feel it’s the most powerful out of them.

26

 

 

 

 

 

 

 

 

 

 

Pack 27: I will happily take that Matrix Warden and not think twice about it

27

 

 

 

 

 

 

 

 

 

 

Pack 28: Given that we have a Scrapforge Titan as well as a host of generally good cards, I happily take the Technosmith here.

28

 

 

 

 

 

 

 

 

 

 

Pack 29: Reaver wins out for more power overall although in hindsight a very strong argument can be made for vengeful spirit as it weakens the massive dudes my opponents will no doubt play.

29

 

 

 

 

 

 

 

 

 

 

Pack 30: 2nd Technosmith gives me more consistency.

30

 

 

 

 

 

 

 

 

 

 

 

Round 1 was against an Alloyin/Nekrium deck that would’ve killed me had it not been for a lucky Death Current killing his Nightgaunt. He played a fair amount of spells early on hoping to kill me quickly and his deck soon fizzled out. 1-0

Round 2 was also Alloyin/Nekrium and a matter of me getting my Nightgaunt online and he had no way to deal with it. 2-0

Round 3 was Nekrium/Uterra and a very good deck. Nightgaunt and enough support to not only make it massive but also maintain overall board control. This game was over before PL3. 2-1

Round 4 was Alloyin/Nekrium. In a truly epic game, I managed to stabilize at 6 life with a level 3 Scrapforge Titan when he was at 100. The card advantaged I generated by him responding to it allowed me to deal with his other creatures and live long enough to draw it again. 3-1

Overall the deck performed very well. If you any comments either on the draft, the games or my somewhat different approach to this draftcap over the last one then feel free to comment. Otherwise, till next time.

Solforge draftcap no.1

Alright, due to a lack of draft records in Solforge, compared to say MTGO,  I’ve held off on doing a draft cap until now. This is a bit experimental in that I’m not really sure how well it turn out aesthetically but there’s only one way to find out.  I have all 30 packs screencapped below along with my thought process in each one. As it goes it’ll get shorter as I won’t be rehashing my thoughts on the same card. While this draft format is on its last legs with Rise of the Forgeborn aka Set 2 coming out sometime this month, it still has some value.

Pack 1: Firestorm is not great, it’s something that I’ll take down the line but not what I want pack 1. Alloyin Highlander only has value in guaranteeing we’re in Alloyin. Unrelenting Dead can be powerful if we’re in Nekrium/Uterra since we can make it huge. Sonic Pulse is like Firestorm in a lot of ways in that I’d take it deeper in the draft if it came up and not be terribly unhappy with it. Forge Guardian Gamma isn’t happening, the other two Forge Guardians are taken too highly to get a critical mass for this to even work. Oreian Justicar has a decent body and hoses the Tarsus decks, so he’s my pick.

01

 

 

 

 

 

 

 

 

Pack 2: Warbringer Uranti is a strictly worse Matrix Warden. Runescarred Zombie is meh, you sometimes get him to work.  Metamind Adept is a card I’m warming up in draft, I used to think he wasn’t very good cause his ability is more random than consistent but that’s more a product of not thinking rationally in earlier drafts. Charnel Titan is very solid as is Nexus Pilot. I go with Nexus Pilot to give me more time on locking into a second faction.

02

 

 

 

 

 

 

 

 

Pack 3: Toxic Spores is one of those cards you don’t really want to take but will be content with it as the dredges of the pack, same with Nether Embrace. Ghastly Touch is a solid removal spell and Spring Dryad can be a wincon all it’s own so I take it.
03

 

 

 

 

 

 

 

 

Pack 4: Ghostscale Cobra is more or less like Toxic Spores. I hate Hunting Pack and always have, I’d rather not leave stuff up to RNG despite the fact that I took the Spring Dryad. Which leaves, Cavern Hydra, which isn’t great.

04

 

 

 

 

 

 

 

 

Pack 5: I’m not going deep on some sort of Arboris draft so I take the Dryad.

05

 

 

 

 

 

 

Pack 6: Bulwark Bash isn’t playable. Tech Upgrade is a fine pump spell. Fangwood Ravager is meh, he gets really big at level 3 and gives mediocrity till then. Spark Bot is okay and Statis Warden doesn’t really work in Draft. I go with Tech Upgrade to make sure I have some pump.

06

 

 

 

 

 

 

 

 

Pack 7:  Enrage is really good, like the benchmark by which all other pump spells should be judged good. Cadaverous Thicket is a better ghostscale cobra. Matrix Warden is also really good, like one of the best Alloyin commons.  Forge Guardian Alpha is a part of the dream for Alloyin in draft: Forge Guardian Alpha+Jetpack. So I take the Forge Guardian.

07

 

 

 

 

 

 

 

 

Pack 8:  Metasight seems to be a good way to open the door for your opponent to kill you by the tempo lose. Metasculpt really isn’t the way I want to deal with the creatures that need metasculpt applied to them. Wildwood Sower is like Statis Warden and Energy surge needs a technosmith. I take the Sower since it’s the least bad card.

08

 

 

 

 

 

 

 

 

Pack 9: Strength in Numbers should be a good pump effect in our deck so I take it over the second Pilot.

09

 

 

 

 

 

 

 

 

Pack 10:  I can use cobra to chump so I take it over the spores.

10

 

 

 

 

 

 

Pack 11: Ferocious Roar is really powerful and allows for diversity in wincon. Venomfang is the best poison creature by leaps and bounds. Bear Rider is one of those really good at level 2 cards that I tend not to play if possible. Phytobomb is interesting, it’s really good with our Dryads and it’s “drawback” is mitigated by the Justicar.  I’m not sure what’s right here but I go with what I know and take the Roar.

11

 

 

 

 

 

 

 

 

Pack 12: Cypien Augmentation isn’t bad but I’m already running high on spells. Forcefield is bad, it just doesn’t do much. Bear Rider is at least a body if nothing else.

12

 

 

 

 

 

 

 

 

Pack 13: Lightshield Patrol is fairly powerful, especially paired with Uterra where he can get big. Bramblewood Guardian is a quasi defender and only noteworthy cause he makes the Strength in numbers better. Alloyin General makes our stuff stronger and can enable trade ups, so he’s my pick

13

 

 

 

 

 

 

 

 

Pack 14:  Good a time as any to take Spores I suppose.

14

 

 

 

 

 

 

 

 

Pack 15:  Tower Vanguard is hard to trigger and seem to get harder every draft as I see fewer good ways of giving armor. Take the Cobra

15

 

 

 

 

 

 

Pack 16: Frostwild Tracker smooths out the draws and asks a bad level 1 in exchange for greater board presence at higher levels. It also goes well with our Dryads, although at this point we should be looking to move away from them. Brighttusk Sower does much the same thing as Tracker. Forge Guardian Beta is a bit fragile at level 1 and 2 while still being aggressive and is massive at level 3. I go with Tracker.

16

 

 

 

 

 

 

 

 

Pack  17: Sparkblade Assassin is more or less like Bear Rider, except better. Munitions Drone is clunky, hard to use and poor on it’ own. For some reason that eludes me now I take the Drone over the Nexus Pilot.

17

 

 

 

 

 

 

 

 

Pack 18: Nexus Core isn’t a card. Forgeplate Sentry is a premier Alloyin Common and Electro Net is a combat trick. Sentry easy.

18

 

 

 

 

 

 

 

 

Pack 19: Metamind Adept does the most here.

19

 

 

 

 

 

 

 

 

Pack 20: Stasis Warden is a body, metasight isn’t.

20

 

 

 

 

 

 

Pack 21: Lightbringer Cleric is amazing, solid body and incidental life gain can just grind out the game.  Jet pack is a card I’ve been eyeing all draft as it does a lot. I take Jet Pack, which might have been wrong but I had tunnel vision on this one.

21

 

 

 

 

 

 

 

 

Pack 22: Beta edges out Enrage here as I want a solid creature.

22

 

 

 

 

 

 

 

 

Pack 23: And then rewarded with an Enrage out of a nonpack.

23

 

 

 

 

 

 

 

 

Pack 24: Electro Net does the most and Strength in Numbers will be terrible for our deck.

24

 

 

 

 

 

 

 

 

Pack 25: Natural Selection is cute, and totally unplayable. Adept is a gift.

25

 

 

 

 

 

 

Pack 26: Soothing Radiance was a lot better way back in the day when it gained you life as well. Anyway, it’s not really playable and Jet Pack is only good with Forge Guardian. Take the Alpha as it does more.

26

 

 

 

 

 

 

 

 

Pack 27: Spring Dryad does nothing for us. Spark Bot is the only thing that does much of anything here.

27

 

 

 

 

 

 

 

 

Pack 28: Glowstride Stag is incidential life gain immediately at the cost of a worse body than Cleric. Aegis Pulse is hard to get much value out of. So I take the Stag.

28

 

 

 

 

 

 

 

 

Pack 29: Swampmoss Lurker trades up and hits for a lot. Aegis Conscript saves stuff. I go for Swampmoss cause I don’t see this thing going well. I just want to hedge my bets and try to eke out a win.

29

 

 

 

 

 

 

 

 

Pack 30: Bear over Drone.

30

 

 

 

 

 

And yeah, this draft went terribly. While there were a few mispicks, it really came down to devoting to Spring Dryads and not getting there. The packs were incredibly front-loaded with stuff I wanted and then dearths of nothing. 0-3 sad to say. Feel free to comment and until next time.

P.S.: for anyone else who wants to do something like this, crop all the images as the same size so they don’t look weird.

Solforge Musings

So Solforge has been out for a while, I have a better idea of how cards play out better, and some other thoughts. So let’s get into it.

Cards

Storm Bringer is actually pretty good.

Level locked removal is miserable. Botanimate isn’t that great unless you’re spell heavy.

Wildwood Sower is really powerful.

Doomwing Dire Drake is pretty rough against something that isn’t Tempys based.

Updates

Shapers will be changed to only trigger off of their own faction. This is a good thing to deal with how oppressive N/T Shapers as a deck is. However buffing Flamespeaker Savant despite knowing how powerful 4 damage at lvl 2 and 7 damage at lvl 3 seems like a dubious move. There are some changes that people have found by playing around with the game’s code but as far as i know that’s the only one confirmed.

Speaking of updates: tournament play will hit this month hopefully. Drafting should be fun, constructed is another issue though. Part of the reason that N/T Shapers is such an oppressive deck is because it’s fairly easy to build.  This is a result of most people are playing Sealed, they only have access to the cards they opened, no trading is possible. Until trading is possible, Constructed just means you can either built the best deck because you have all the cards or you can cobble something together that’s creative. At the very least, drafting will give players more cards.

Conclusion

I wish there was more to say, but there isn’t really. Update is taking longer than expected to come out and as of right now things are kinda stagnant. Until next time.