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Solforge draftcap no.1

Alright, due to a lack of draft records in Solforge, compared to say MTGO,  I’ve held off on doing a draft cap until now. This is a bit experimental in that I’m not really sure how well it turn out aesthetically but there’s only one way to find out.  I have all 30 packs screencapped below along with my thought process in each one. As it goes it’ll get shorter as I won’t be rehashing my thoughts on the same card. While this draft format is on its last legs with Rise of the Forgeborn aka Set 2 coming out sometime this month, it still has some value.

Pack 1: Firestorm is not great, it’s something that I’ll take down the line but not what I want pack 1. Alloyin Highlander only has value in guaranteeing we’re in Alloyin. Unrelenting Dead can be powerful if we’re in Nekrium/Uterra since we can make it huge. Sonic Pulse is like Firestorm in a lot of ways in that I’d take it deeper in the draft if it came up and not be terribly unhappy with it. Forge Guardian Gamma isn’t happening, the other two Forge Guardians are taken too highly to get a critical mass for this to even work. Oreian Justicar has a decent body and hoses the Tarsus decks, so he’s my pick.

01

 

 

 

 

 

 

 

 

Pack 2: Warbringer Uranti is a strictly worse Matrix Warden. Runescarred Zombie is meh, you sometimes get him to work.  Metamind Adept is a card I’m warming up in draft, I used to think he wasn’t very good cause his ability is more random than consistent but that’s more a product of not thinking rationally in earlier drafts. Charnel Titan is very solid as is Nexus Pilot. I go with Nexus Pilot to give me more time on locking into a second faction.

02

 

 

 

 

 

 

 

 

Pack 3: Toxic Spores is one of those cards you don’t really want to take but will be content with it as the dredges of the pack, same with Nether Embrace. Ghastly Touch is a solid removal spell and Spring Dryad can be a wincon all it’s own so I take it.
03

 

 

 

 

 

 

 

 

Pack 4: Ghostscale Cobra is more or less like Toxic Spores. I hate Hunting Pack and always have, I’d rather not leave stuff up to RNG despite the fact that I took the Spring Dryad. Which leaves, Cavern Hydra, which isn’t great.

04

 

 

 

 

 

 

 

 

Pack 5: I’m not going deep on some sort of Arboris draft so I take the Dryad.

05

 

 

 

 

 

 

Pack 6: Bulwark Bash isn’t playable. Tech Upgrade is a fine pump spell. Fangwood Ravager is meh, he gets really big at level 3 and gives mediocrity till then. Spark Bot is okay and Statis Warden doesn’t really work in Draft. I go with Tech Upgrade to make sure I have some pump.

06

 

 

 

 

 

 

 

 

Pack 7:  Enrage is really good, like the benchmark by which all other pump spells should be judged good. Cadaverous Thicket is a better ghostscale cobra. Matrix Warden is also really good, like one of the best Alloyin commons.  Forge Guardian Alpha is a part of the dream for Alloyin in draft: Forge Guardian Alpha+Jetpack. So I take the Forge Guardian.

07

 

 

 

 

 

 

 

 

Pack 8:  Metasight seems to be a good way to open the door for your opponent to kill you by the tempo lose. Metasculpt really isn’t the way I want to deal with the creatures that need metasculpt applied to them. Wildwood Sower is like Statis Warden and Energy surge needs a technosmith. I take the Sower since it’s the least bad card.

08

 

 

 

 

 

 

 

 

Pack 9: Strength in Numbers should be a good pump effect in our deck so I take it over the second Pilot.

09

 

 

 

 

 

 

 

 

Pack 10:  I can use cobra to chump so I take it over the spores.

10

 

 

 

 

 

 

Pack 11: Ferocious Roar is really powerful and allows for diversity in wincon. Venomfang is the best poison creature by leaps and bounds. Bear Rider is one of those really good at level 2 cards that I tend not to play if possible. Phytobomb is interesting, it’s really good with our Dryads and it’s “drawback” is mitigated by the Justicar.  I’m not sure what’s right here but I go with what I know and take the Roar.

11

 

 

 

 

 

 

 

 

Pack 12: Cypien Augmentation isn’t bad but I’m already running high on spells. Forcefield is bad, it just doesn’t do much. Bear Rider is at least a body if nothing else.

12

 

 

 

 

 

 

 

 

Pack 13: Lightshield Patrol is fairly powerful, especially paired with Uterra where he can get big. Bramblewood Guardian is a quasi defender and only noteworthy cause he makes the Strength in numbers better. Alloyin General makes our stuff stronger and can enable trade ups, so he’s my pick

13

 

 

 

 

 

 

 

 

Pack 14:  Good a time as any to take Spores I suppose.

14

 

 

 

 

 

 

 

 

Pack 15:  Tower Vanguard is hard to trigger and seem to get harder every draft as I see fewer good ways of giving armor. Take the Cobra

15

 

 

 

 

 

 

Pack 16: Frostwild Tracker smooths out the draws and asks a bad level 1 in exchange for greater board presence at higher levels. It also goes well with our Dryads, although at this point we should be looking to move away from them. Brighttusk Sower does much the same thing as Tracker. Forge Guardian Beta is a bit fragile at level 1 and 2 while still being aggressive and is massive at level 3. I go with Tracker.

16

 

 

 

 

 

 

 

 

Pack  17: Sparkblade Assassin is more or less like Bear Rider, except better. Munitions Drone is clunky, hard to use and poor on it’ own. For some reason that eludes me now I take the Drone over the Nexus Pilot.

17

 

 

 

 

 

 

 

 

Pack 18: Nexus Core isn’t a card. Forgeplate Sentry is a premier Alloyin Common and Electro Net is a combat trick. Sentry easy.

18

 

 

 

 

 

 

 

 

Pack 19: Metamind Adept does the most here.

19

 

 

 

 

 

 

 

 

Pack 20: Stasis Warden is a body, metasight isn’t.

20

 

 

 

 

 

 

Pack 21: Lightbringer Cleric is amazing, solid body and incidental life gain can just grind out the game.  Jet pack is a card I’ve been eyeing all draft as it does a lot. I take Jet Pack, which might have been wrong but I had tunnel vision on this one.

21

 

 

 

 

 

 

 

 

Pack 22: Beta edges out Enrage here as I want a solid creature.

22

 

 

 

 

 

 

 

 

Pack 23: And then rewarded with an Enrage out of a nonpack.

23

 

 

 

 

 

 

 

 

Pack 24: Electro Net does the most and Strength in Numbers will be terrible for our deck.

24

 

 

 

 

 

 

 

 

Pack 25: Natural Selection is cute, and totally unplayable. Adept is a gift.

25

 

 

 

 

 

 

Pack 26: Soothing Radiance was a lot better way back in the day when it gained you life as well. Anyway, it’s not really playable and Jet Pack is only good with Forge Guardian. Take the Alpha as it does more.

26

 

 

 

 

 

 

 

 

Pack 27: Spring Dryad does nothing for us. Spark Bot is the only thing that does much of anything here.

27

 

 

 

 

 

 

 

 

Pack 28: Glowstride Stag is incidential life gain immediately at the cost of a worse body than Cleric. Aegis Pulse is hard to get much value out of. So I take the Stag.

28

 

 

 

 

 

 

 

 

Pack 29: Swampmoss Lurker trades up and hits for a lot. Aegis Conscript saves stuff. I go for Swampmoss cause I don’t see this thing going well. I just want to hedge my bets and try to eke out a win.

29

 

 

 

 

 

 

 

 

Pack 30: Bear over Drone.

30

 

 

 

 

 

And yeah, this draft went terribly. While there were a few mispicks, it really came down to devoting to Spring Dryads and not getting there. The packs were incredibly front-loaded with stuff I wanted and then dearths of nothing. 0-3 sad to say. Feel free to comment and until next time.

P.S.: for anyone else who wants to do something like this, crop all the images as the same size so they don’t look weird.

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