Sorry for the lack of a post last week, schoolwork was in a bit of a crunch last week and I couldn’t spare the brainpower to come up with something good.
what is it: A tile and worker placement game with the goal of building the greatest things in the area/city of Carcassone in order to get the most victory points.
great what does that mean: Tiles that represent monasteries, roads, farms and castles which are placed in order to build them. When you place a tile you can also place one of your workers if the structure has not been claimed by another player. Once a structure is completed i.e. there is no room for it grow then the workers are returned and points are allotted. Game ends when you run out of tiles.
scaling:2-5 players. I’ve played mainly 2 players due to time constraints but its balanced at all players.
production quality: Acceptable, they don’t stand out in either direction.
what’s good: Simple, few pieces yet still deep gameplay. If you get bored of the base game there are a number of expansions to spice it up.
what’s not good: Scoring can be complicated, especially with farmers, variance is rather high.
Overall: 4/5. It plays quickly, is mostly easy with one exception ruleswise and scales well. What keeps it from a five is that while it’s a solid game it lacks the certain quality that is hard to define which makes it really stand out.